We all want to draw more cards, and with the options below you can gain even more advantages while drawing
The Lands Matter Archetype is pretty popular at Commander as the 10th most common with 42598 decks - pretty good stuff for your Merfolk Druid to play into
Draftsims Draft Simulator Like a deck you got in our draft simulator and want to try it out in-game
While exiling the Disturbed half if it would be put into the graveyard isn't written into the mechanic like it is with Flashback, every card with Disturb has a line of text on the disturbed half that does this to balance out the mechanic
More importantly, theres the timing of the cards
In general, when looking at power level, I considered the overall game plan, the synergy of the 99 with that game plan, things like interaction, ramp, mana base and card draw, the commander, and the power of the remaining stand-alone cards